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Martin Copp       Tel: 506-855-5175                        Portfolio:www.blurrycode.com
Blue!

51 Katherine Ave., Moncton, E1C 7M8                                                                martincopp@gmail.com

Objective

            To obtain employment as a programmer, or scripter in a motivated team environment. To work in a position that utilizes and expands my skill set.

Education

Proficiencies:

Applied Arts Advanced Diploma
August, 2007 – July 2008

Miramichi New Brunswick Community College - Electronic Game Design

Electronic Game Design
Sept, 2005 - June, 2007
  • Graduated with honours and received the principal’s award.
Programming Languages:
  • C/C++
  • Visual Basic .NET
  • C#
  • UScript
  • Java
  • Actionscript 2.0/3.0
APIs, Technologies and Libraries:
  • OpenGL
  • Managed/
    Unmanaged
    DirectX 9
  • SDL
  • FMOD
  • GDI+
  • XML
  • MySQL
  • HTML/CSS
  • Javascript
  • SVN
Level Editors:
  • Unreal 3.0, 2.5
  • Hammer Editor
  • StarEdit
Software:
  • Adobe Creative
    Suite
  • Visual Studio
    ’03, ’05
  • Microsoft
    Office Suite
  • Assembla
  • PbWiki
Source Control
  • Perforce
  • SVNTortoise

Work Experience

Department Of National Defense
Quality Assurance – Lead Developer of the Courseware Authoring Toolset (CAT) 2.0
Fulltime Internship – August, 2007 – Present
  • Updated the CAT 1.0 base code to the .NET framework.
  • Implemented features based on developer feedback and requests.
  • Planned and documented progress on the CAT.
  • Learned and implemented XML, flash and javascript skills in the development of the CAT.
  • Presented at the Department of National Defense Learn conference on the development of CAT 2.0. Presented on behalf of the Applied Arts Advanced Diploma program to the Deputy Minister of National Defense, and Deputy Minister of Intergovernmental Affairs & Privy Council.
  • Presented a workshop to coworkers on seminars I had attended at the Montreal Game Summit.
Vinland Studios
The Mutiny – Lead Developer
Fulltime Summer Job – June, 2007 – July 2007
  • Managed both the project source and Unreal Engine 3 source.
  • Researched and developed a Wiimote interface for Virtual Sailor to be used in a tourist kiosk.
  • Worked with and coordinated team members in the development of the game’s levels.

Academic Projects ,  Portfolio Pieces

Steampunk
Victoriana Online Role Playing Game – Project Lead / Senior Programmer
Graduation Project
  • Created the design document and project management plan for the game.
  • Built and maintained the project wiki.
  • Designed and implemented core engine structure, model loader and object classes.
  • Integrated teammates code into the project.
WarmGun
Unreal Tournament 3 Total Conversion – Lead Coder
  • Setup and managed an SVN for the project coders.
  • Delegated tasks and set up milestones.
  • Designed and implemented the modification’s core game structure.
References, and letters of reference provided on request.